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CD, Video/DVD and Video Game Sales: New Study Shows Increased Competition for Share of Entertainment

CD, Video/DVD and Video Game Sales: New Study Shows Increased Competition for Share of Entertainment Dollar

Cross Entertainment Shopping Reportdelves into the shopping behavior of entertainment product purchasers

PORT WASHINGTON, NEW YORK, May 19, 2005 - The multitude of entertainment options in the marketplace means increased competition for the consumers entertainment dollar, according to The NPD Groups recent study, the Cross-Entertainment Shopping Report. The report highlighted the fierce competition, but noted an increasing interdependence, across the various entertainment categories.
The Cross-Entertainment Shopping Report was designed to help marketers and retailers plan for the critical 2005 holiday season armed with the hindsight of 2004 purchase patterns. NPD revealed that DVDs were the most popular entertainment product category, with 42 percent of US population age 13 and older purchasing a video in November and December of last year. DVDs were closely followed by toys (37 percent), music CDs (36 percent), gift cards (30 percent) and videogames (20 percent) as the most popular items purchased over the holiday season.

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Thinkpad More than half of entertainment product purchasers crossed categories during the 2004 holiday season. For example, 62 percent of music buyers also purchased a video, and 62 percent of videogame buyers bought a traditional toy.

Proprietary game engine delivers improved development efficiency Codemasters named 2007 UK Developer of the Year The Codemasters Software Company Limited ("Codemasters"), winning interactive entertainment software, year history. In the 12 months to June 30, 2007, the group increased sales by 38% to 1.5m ($149m). One driving force in the company’s performance was a 332% increase in dollar sales of video game software in the US retail channel, according to The NPD Group in the same period. NPD charts Codemasters as one of the top five fastest growing video game companies in the US.

Microsoft The challenge for marketers is to understand how to leverage the consumers desire for entertainment alternatives, while not cannibalizing their core business, said Anita Frazier, NPD entertainment industry analyst. The entertainment industry sectors each need to understand where cross-promotion and in-store merchandising is synergistic, so that they can optimize brand equity and register ring.

Strong sales throughout February lead us to conclude that the internet is continuing to gain market share from traditional offline retail stores, which typically see a marked drop in sales in February following the Christmas period and January Sales. The propensity to book higher value items, such as travel, online shows a huge increase compared to the same period last year indicating that consumers view the internet as a safe and convenient means of purchasing high value items as well as lower value products (as represented by the Entertainment sector).

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Laptop Computer If last holiday is any indication, NPD expects that licensing will continue to soar in 2005, and beyond. Consumers are clearly playing back the licensing message, said Frazier.

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Desktop Computer NPD reported that 79 percent of consumers who bought a movie soundtrack did so after seeing the movie; 43 percent reported buying a toy that was featured in a movie; and 33 percent of videogame buyers were motivated to buy a game that was represented in a movie; and 20 percent of videogame buyers bought music that was featured in the game.

Notebooks Music companies are scrambling to get placement in a movie or videogame, and this validates those marketing tactics, Frazier noted. Teens were especially responsive to buying music from games, and thats a terrific vehicle for labels to promote new artists or reconnect with consumers who have been trading instead of buying.

Lenovo One-stop shopping shirts, pajamas . . . and CDs?

Hard Drive Though it may be strange to think about entertainment in the context of shirts and pajamas, consumers appear to be thinking that way when they shop, according to the Cross-Entertainment Shopping Report. Mass merchandisers are top of mind when consumers think about purchasing entertainment.

Travelstar Low prices, convenience and selection are naturally important to shoppers, but what really comes through during the holidays is the value of one-stop shopping, according to Frazier. Consumers are on a mission to save time and they know that mass merchandisers offer an efficient shopping model. Its one reason we saw online merchandisers benefit during the holidays.

Gateway To counteract the one-stop-shopping consumer mentality, brick-and-mortar electronics and specialty retailers must position themselves among consumers as a destination shopping alternative. Their primary challenge is to market their retail destinations as the place where consumers will find superior service, deep catalogs and value-based pricing.

Laptop Parts About the Cross-Entertainment Shopping Report
The Cross-Entertainment Shopping Report offers guidance on consumer cross-category tastes, shopping behavior and demographics to enhance development of successful merchandising, co-promotion, and marketing plans. It is designed to be a useful tool for both manufacturers and retailers, as they ramp-up planning for the 2005 holiday season. Each January, NPD collects detailed information about consumers shopping and purchase habits during the holiday season. NPD interviews approximately 10,000 individuals age 13+ from its online consumer panel of more than 2.5 million registered members. The report is written by NPDs entertainment industry experts, focusing on trends that had an impact on the home video, music and video games markets during the holiday season.

Software About The NPD Group, Inc.
Since 1967 The NPD Group has provided reliable and comprehensive sales and marketing information for a wide range of industries. Today more than 1,300 manufacturers and retailers rely on NPD to help them better understand their customers, product categories, distribution channels and competition in order to help guide their business. Information from The NPD Group is available for the following major vertical sectors: apparel, appliances, automotive, beauty, cellular, consumer electronics, food and beverage, foodservice, footwear, home improvement, housewares, imaging, information technology, music, software, travel, toys and video games. For more information visit www.npd.com

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