Cybercamps Battles Boredom in Classroom
SEATTLE, Feb. 24 /PRNewswire/ -- Since 1997, Cybercamps has provided children between the ages of 7-17 the opportunity to learn cutting-edge technology in an atmosphere that builds confidence and increases socialization skills, all while having a blast.
In a Gallup Report, "bored" was the adjective most commonly used by teenagers to describe how they feel about school. Cybercamps meets this challenge headlong with the philosophy that human brains learn more when they're having fun.
Cybercamps launches its 2005 camping season on 36 prestigious university locations nationwide in June. Locations include MIT, Stanford, Princeton, the University of Washington, Duke, UC Berkeley, and UCLA. Past locations have included international sites in Japan, South Korea, China and Saudi Arabia.
More than 20,000 youth have participated in Cybercamps. And, as the leading summer technology camp, Cybercamps provides essential skill-based learning opportunities that prepare youth for careers in technology-related fields such as game design, robotics, computer programming, and web design. These courses directly relate to the skills required for 8 of the top 10 fastest growing occupations (Bureau of Labor Statistics).
Story Possibilities:
-- Cybercamps emphasizes computers as gender neutralizers. They encourage girls to get involved early on as computer camps historically attract boys.
-- The Cybercamps team develops its own courseware based upon years of experience in the field of technology education for youth. This experience has led to a fundamental understanding of how kids like to learn.
-- It's hard to be bored when you're saving the world. Cybercamps uses fun games (game design and modding) to teach project management and critical thinking skills to youth -- two critical areas to sustainable academic and career success.
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