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Consolidating the World of Video Games

Consolidating the World of Video Games

Laptop Battery By Mark Duquesnoy

As a console gamer for nearly 20 years, I have owned nearly every video game system since the Atari 2600 from the early 80s. Ive enjoyed the flourishing NES and Genesis and Ive endured the painful Atari Jaguar and 3DO. All in all, its been an incredible trip as the industry has grown at an incomprehensible pace. Competition has spawned revolution after revolution and, without it, Im certain that I wouldnt be loading up systems with as much raw power as the Gamecube today. Still, I have one major gripe the multi-platform standard for this industry.

For some reason, since the early 90s, companies such as Nintendo, Sega, Sony, Atari, and Microsoft have all bought into the concept that the industry can bare to hold 3 systems at once one or two leading and the third barely surviving. This has been a common thread throughout every year since then. It has lead to heated debates among immature juveniles as to which system was best and why the others paled in comparison. It has also lead to the frustration of not being able to play every great game out there without access to each individual $200+ system. Yeah, I would have loved to have played some of the games on the Neo Geo, for example, but not at the price they wanted for that system!

The strange thing about this industry is that it flies in the face of convention among the greater industry of home electronics. Anyone who is familiar with DIVX or Beta knows that in those industries, the consumer dictates that only one format will be tolerated, and that it is up to individual competitors to design systems that best deliver the content of that medium. Can you imagine going to a store to buy a cd of your favorite artist but first having to make sure you dont need to buy a second cd player to play it? Yeah, they are trying this again with DVD-Audio versus Sonys SACD, but they will soon re-learn this standard business lesson: The electronics industry operates at its peak when it settles on one format for a particular technology!

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