Video games for children, teens and young adults bring in $10
billion a year in the United States. Certainly some of the games
offer harmless entertainment and maybe even some educational value.
But the games that seem to be the most eagerly anticipated, the
games that major retailer Zany Brainy says "the industry is
focusing on," and the games that fly off the shelves as soon as
they're released are those rated "M" for mature and "AO" for adults
only.
Laptop Battery To garner an "M" rating, the content is intended for people aged
17 and older, and may contain sexual themes and intense violence or
language. An "AO"-rated game is suitable only for adults 18 and
over, and may include graphic depictions of sex and/or
violence.
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Thinkpad The popularity of the games is astounding. According to a 2004
report by the National Youth Violence Prevention Resource Center, a
2001 review found that 49 percent of the 70 top-selling video games
contained serious violence. Out of all games, 41 percent required
violence for the protagonists to achieve their goals. And in 17
percent of the games, violence was the primary focus of the game
itself.
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Microsoft The violence is often brutal and degrading to women. In the game
"Duke Nukem," for instance, a player can enter a room with naked
women saying "Kill me," while tied to posts. In the Grand Theft
Auto series, one of the most popular and also most violent and
controversial of the games, a player is rewarded if he has sex with
a prostitute and then murders her (the most recent of the series,
Grand Theft Auto: San Andreas, was the best-selling title in
2004).
Upton, a member of a House Energy and Commerce subcommittee hearing on violent video games, wasn't the only lawmaker there who was dissatisfied with the FTC. Rep. Joe Barton ( Tex.)who chairs the Subcommittee said, "Given the sensitivity of the issue, it's not acceptable practice by the FTC to respond in such a tardy fashion." Rep. Cliff Burns ( Fla.) said violent video games were like "hate speech" Two.
Laptop Computers Whether or not these games contribute to violent "real-life"
behavior among their primary users (pre-teen and teen boys) has
spurred major controversy. And, as with most hot-button issues,
there are strong proponents and opponents on either side.
. (AXcess News) Houston, The Federal Trade Commission was called upon to investigate sexually explicit and violent video games which lawmakers said on Wednesday was insufficient in the FTC' Two Interactive Software Inc. ( TTWO) video game, " San Andreas." Republicans are concerned about the video industry' regulation of games in how it rates them, San Andreas was found to be explicitly violent as well as depicting nudity that exposed under aged children.
Laptop Computer Yes, Video Games Cause Violence
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Desktop Computer Much attention was brought to video game violence after it was
realized that the two teenagers behind the Columbine High School
shootings played (and even created their own levels of) DOOM, one
of the first "first-person shooter" video games (attesting to its
popularity, a movie version of DOOM was just released on October
21).
Notebooks The most recent study on the topic, to be published in the
January 2006 edition of Media Psychology, found that playing
violent video games does indeed cause violent thought patterns in
the brain.
Lenovo A team of international researchers observed 13 males, aged 18
to 26, for the study. It was found that, after playing a
mature-rated game, 11 out of the 13 participants showed significant
effects from the games.
Hard Drive "There is a causal link between playing the first-person
shooting game in our experiment and brain-activity pattern that are
considered as characteristic for aggressive cognitions and
affects," said René Weber, assistant professor of communication and
telecommunication at Michigan State University (MSU) and a
researcher on the project. "There is a neurological link and there
is a short-term causal relationship.
Travelstar "Violent video games frequently have been criticized for
enhancing aggressive reactions such as aggressive cognitions,
aggressive affects or aggressive behavior. On a neurobiological
level we have shown the link exists," he says.
Gateway Previous studies have also found such links. Said psychologist
Craig A. Anderson, Ph.D.:
Laptop Parts "Violent video games provide a forum for learning and practicing
aggressive solutions to conflict situations. In the short run,
playing a violent video game appears to affect aggression by
priming aggressive thoughts. Longer-term effects are likely to be
longer lasting as well, as the player learns and practices new
aggression-related scripts that can become more and more accessible
for use when real-life conflict situations arise."
Software Some researchers say that violent video games are worse than
watching similarly violent TV programs or movies because the
interactive nature of the game makes the player
become involved and learn to identify with the aggressive game
character.
Hard Drives No, Video Games and Violence are Not Related
Electronics On the other side of the coin are those who argue that no such
link exists. One recent study at the University of Illinois at
Urbana-Champaign supports this
case. After playing a violent
video game called Asheron's Call 2 (AC2) for an average of 56
hours in a month, no link between the game and real-world
aggression was found in the 75 players (average age 28).
Canon Said lead author Dmitri Williams, "Players were not
statistically different from the non-playing control group in their
beliefs on aggression after playing the game than they were before
playing. Nor was game play a predictor of aggressive behaviors.
Compared with the control group, the players neither increased
their argumentative behaviors after game play nor were
significantly more likely to argue with their friends and
partners."
Desktop Pc Another study of 35 8- to 12-year olds, in which the children
played a non-violent and a violent video game for 15 minutes each,
found the game playing did not alter the children's previous
tendencies toward aggressiveness or empathy.
Desktop Computers Are the Game Ratings Enough?
Think Pad Just as controversial as the violence issue is whether or not
the game ratings go far enough. While some contend that it's up to
parents to monitor the game ratings and their children's exposure
to them, a study found that many parents, though aware of the
ratings and of their meanings, do not take them seriously.
Repair "Most parents think their child is mature enough so that these
games will not influence them," said Jurgen Freund, chief executive
with the Swiss research firm Modulum.
Data Recovery According to the study of over 1,000 UK adults, parents were
more concerned with the number of hours their children were playing
video games than with what game they were playing.
Cisco "Parents perceive age ratings as a
guide but not as a definite
prohibition," said Freund. "Some may have not liked the content
but they did not prohibit the game."
Keyboard And while the debate is likely to continue on a large scale in
years to come (California Governor Arnold Schwarzenegger recently
signed into law Assembly Bill 1179, which prohibits selling or
renting violent video games to Californians under 18), one thing's
for sure --
kids will continue to be drawn
to them, if for no other reason than because they're not
supposed to have them.
Monitor "We called it Magic 18," said Freund. "The 18+ label was seen as
promoting the content, promising adult content rather than saying
'my parents will stop me playing this.'"
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